Limited Game Design / 4h

Mario v. Rickenbach

During the last few years, game jams and similar events have shown how time and topic constraints are a great context in which simple but strong ideas can evolve. In the Limited Game Design workshop we explore this development style to find new possibilities of such limits and constraints to improve our game design and prototyping process.

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Mario is Switzerland based designer with a very distinctive style and many awards and exhibitions behind him. Working in various roles on various projects, often related to games or interactive design, he uses tools like Unity, Blender, C#, Arduino, Git, ActionScript, but also a pencil, paper and soldering iron. Mario is a generalist with many interests at the junction between art, design and technology with experiences in game design & prototyping, programming, graphic design and animation.